Glencola Reef Mod Account (
glencolans) wrote in
glencolaaa2023-05-01 03:59 pm
Entry tags:
TDM #1
TEST DRIVE MEME #1
Welcome to Glencola Reef's first Test Drive Meme! This is a place where anyone interested in applying a character - or just curious to see how their characters might interact with the setting and others in the game - can mingle with one another. General prompts are provided below for inspiration.
TDM GUIDELINES
- Please read the rules before posting to the TDM. These still apply here and will be enforced, up to and including deleting tags/toplevels and prebanning.
- Posts from a TDM are required to apply. At least three tags across any number of threads within a TDM, posted within the last 6 months, must be provided in every application.
- TDM threads can be used for AC. Note that new characters only need to check in for their first AC cycle, but established characters can use TDM tags for their AC.
- TDMs are not considered game canon by default. This is mostly for logistics reasons - due to how characters travel on the map, it's unlikely that non-network threads that take place here will actually happen in-game. However, I won't stop anyone from working out how to make parts of threads game canon if they really want to.
- New TDMs will be posted every three months. Keep checking back into the current TDM for new toplevels!
I. ARRIVAL
You awaken on a tropical island beach, soaking wet, powerless, and without any idea how you got here. Were you carrying something important, or wearing powerful armor? How unfortunate - it looks like only the most basic clothes, items in your pockets, and simple weapons managed to make the trip with you. Are you even physically the same as you remember? If you had superhuman abilities tied to your physiology, you might be stuck in a completely different body that lacks your usual senses. You might've been whisked away from a tense battle or a near-death experience and wake up delirious, or even injured.Thankfully, against overwhelming odds, you're not the only one to wake up on this particular stretch of beach. You and your companion have a lot of puzzling out to do.
II. NETWORK
Even if you weren't lucky enough to wake up near someone else, at least you've arrived with a military-grade radio transceiver gripped tightly in your hand (or mouth, or other vaguely opposable appendage of choice). The clunky walkie-talkie will start buzzing and crackling for every public message that starts coming your way. Answering them back is as easy as pressing the "talk" button on the side of the device and either speaking into the receiver, or using the keypad to type into the message box that appears on the screen, then pressing the button again to send. A list of ongoing conversations with responses that are less than 24 hours old can be found by scrolling through the menu, identified by the callsigns that are participating in them. It seems that you've been assigned a callsign, too - it shows up in the top right side of the screen, format AB123C. The letters and numbers picked are...probably random.This is your easiest avenue to communicating, or coordinating with, or complaining at the other people stuck on this island; how you decide to use this tool is up to you.
III. EXPLORING
For a place that appears, by all signs, to be an equatorial island in the middle of a tropical ocean, the local environments are surprisingly diverse. Beaches range from idyllic white sand to storm-swept pebble crags to cliffs with waterfalls cascading off the edges; the interior forests can be thinned from sandy soil or dense jungles full of prickly underbrush and with towering canopies; and the central mountain peaks, perilous enough to climb on their own, terminate in ravines and sinkholes that are hidden by thick foliage until you already have one foot over the edge.The animals that make their homes here are equally as varied, and sometimes just as dangerous. The standard Earth fare of tropical fish swim right up to most shores, especially where reefs have grown, and a multitude of seafaring and jungle birds make their homes in ocean-facing cliffs and trees. Any one of these creatures would make for an easy snack. But you're not the only opportunistic hunters here; sharks prowl the waters, big cats stalk the jungles, and feral boars raid any camps that smell enticing. And that's just the stuff that looks like it came from modern Earth. Your improvised fishing rod might have captured a trilobite, or maybe that deer you were stalking has rounded on you with a set of alien mandibles full of sharp teeth. Or maybe, among the plants and animals completely foreign to you, you've stumbled across one that's strangely familiar to your home and no one else's.
There's a lot to figure out about this place. At least, in this instance, you aren't doing it alone.

Arrival
He dusts the sand off his face as he pushes himself onto his knees in the surf, trying to get his bearings and look around, when he hears a voice.
A familiar voice. And his head swivels towards it so fast his neck clicks.
"G-- Gus!" And then he's on his feet, charging through the wet sand to kneel beside his friend, putting a hand on his shoulder immediately. "Gus, are you alright?"
no subject
Gus puts his hand on Hunter's upper arm and grips it as he puts his other hand on his chest, over his heart. Hunter's hand is grounding, steadfast, and it lets Gus calm down enough to evaluate how he's actually feeling. He feels it for a bit, eyes darting in thought before swallowing hard.
"I...think so, yeah but...I can't...feel my magic?"
It's kind of like how he imagined having a coven sigil would feel.
no subject
"...you're not hurt, right?" he asks, concern bright in his magenta eyes, before he glances back at the world around them. "So, maybe it's... this place? The human realm doesn't have magic, remember? Maybe it means us, too."
no subject
It was kind of an embarrassing display now that he's more lucid, but not as embarrassing as it might have been if literally anything made sense here.
"Maybe, but...what happened to us? Why are we here? Did we make someone mad enough to whisk us away to a deserted island?" Gus's imagination starts to fire up and run away with him.
"...Are we dead!? Is this where you go when you die!?"
no subject
And then immediately catch Gus's shoulders to stop him freaking out.
"We're not dead." ...and he squints and glances away. "At least, I don't think so. We'd remember something if we were, right? Like if something attacked us, or we got fed something that witches can't digest."
no subject
He squints into the jungle, trying to see...anything, really, and doesn't. The beach isn't providing any answers either. Reality is starting to sink in and Gus doesn't care for it.
"So...what do we do now?"
no subject
He'll put his hand on Gus's shoulder and give him a nervous smile, but he can't help the way his heart thrills. He can do this, this is just basic Scout training. He's gonna get a good grade in Protecting Gus!!
"We should try and find civilisation, get back to whatever town might be nearest. If we can't find one before dark, we should build shelter. Anything we can find on the way that might be edible we should grab too - I can show you how to cook things."
no subject
He smiles back, the kind of smile that says you got this. He can kind of tell that Hunter's acting more confident than he feels, but Hunter's also the only one of the two who has the experience with this and really, who wouldn't be nervous about washing up on a strange island?
"I'm sure I can find my way around a cooking fire, but OK! Finding civilization! Let's do this!" He waits for Hunter to lead, because without any obvious plumes of smoke in the sky, he has no idea what to look for.
Actually not seeing any signs of where to go at all is kind of unnerving, but he's totally confident in Hunter's abilities.