Glencola Reef Mod Account (
glencolans) wrote in
glencolaaa2023-08-01 08:06 am
Entry tags:
TDM #2
TEST DRIVE MEME #2
Welcome to Glencola Reef's second Test Drive Meme! This is a place where anyone interested in applying a character - or just curious to see how their characters might interact with the setting and others in the game - can mingle with one another. General prompts are provided below for inspiration.
TDM GUIDELINES
- Please read the rules before posting to the TDM. These still apply here and will be enforced, up to and including deleting tags/toplevels and prebanning.
- Posts from a TDM are required to apply. At least three tags across any number of threads within a TDM, posted within the last 6 months, must be provided in every application.
- TDM threads can be used for AC. Note that new characters only need to check in for their first AC cycle, but established characters can use TDM tags for their AC.
- TDMs are not considered game canon by default. This is mostly for logistics reasons - due to how characters travel on the map, it's unlikely that non-network threads that take place here will actually happen in-game. However, I won't stop anyone from working out how to make parts of threads game canon if they really want to.
- New TDMs will be posted every three months. Keep checking back into the current TDM for new toplevels!
I. ARRIVAL
You awaken on a tropical island beach, soaking wet, powerless, and without any idea how you got here. Were you carrying something important, or wearing powerful armor? How unfortunate - it looks like only the most basic clothes, items in your pockets, and simple weapons managed to make the trip with you. Are you even physically the same as you remember? If you had superhuman abilities tied to your physiology, you might be stuck in a completely different body that lacks your usual senses. You might've been whisked away from a tense battle or a near-death experience and wake up delirious, or even injured.Thankfully, against overwhelming odds, you're not the only one to wake up on this particular stretch of beach. You and your companion have a lot of puzzling out to do.
II. NETWORK
Even if you weren't lucky enough to wake up near someone else, at least you've arrived with a military-grade radio transceiver gripped tightly in your hand (or mouth, or other vaguely opposable appendage of choice). The clunky walkie-talkie will start buzzing and crackling for every public message that starts coming your way. Answering them back is as easy as pressing the "talk" button on the side of the device and either speaking into the receiver, or using the keypad to type into the message box that appears on the screen, then pressing the button again to send. A list of ongoing conversations with responses that are less than 24 hours old can be found by scrolling through the menu, identified by the callsigns that are participating in them. It seems that you've been assigned a callsign, too - it shows up in the top right side of the screen, format AB123C. The letters and numbers picked are...probably random.This is your easiest avenue to communicating, or coordinating with, or complaining at the other people stuck on this island; how you decide to use this tool is up to you.
III. A SAFE PLACE
Whether because someone else directed you via the transceivers, or someone found you and is leading you there, or just out of sheer luck, you have stumbled your way up the western coastline and run into an abandoned airfield. At least it used to be abandoned; there are obvious signs that the area has seen recent use, from the myriad of footprints in the sand leading up to the ocean, to the racks of drying fish lined along the shattered asphalt of a runway, to the strangely complex water stills and...who even knows what chemicals are brewing in those pots next to the largest airplane hangar? Even if you find the signs of people first, you're likely to run into the inhabitants themselves sooner rather than later, as the airfield has become a surprisingly busy hub of activity in comparison to the bleak isolation of the rest of the island. Maybe some of the more experienced inhabitants will help you figure out what's going on here, or try to rope you into exploring or cleaning out the more run-down buildings lining the runway, like the smaller hangars or the desolate traffic control tower at the far end. You likely aren't the only new person trying to find your way around, either. Hopefully the person you arrived with is more interested in helping rather than just looting the place and running off.IV. STRANGE BOUNTIES
The weather on this island can be rather unpredictable sometimes. Just yesterday it was sunny and hot, then today, without warning, the sky opened up - literally, like the pale blue horizon was a vase smashed by a hammer and a billowing cyclone poured through the hole - and dumped at least a foot of rain on you in the span of an hour. You just barely managed to avoid getting swept out to sea, hunkering down in the relative safety of the deeper jungle, when the storm stopped as suddenly as it started. Dazed and possibly hurt, you stumble back to the beach to get a look at the sky----And find the beach absolutely covered in heaps of beach peas. There are so many that you can't even see the sand underfoot, and more of the pods are still washing up with the swollen tide. A flurry of very confused seagulls are already picking at the pile of legumes, but you should be quick about getting your own share - other captives are likely to show up soon, too, and they probably have much deeper pockets and appetites than the birds.

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“Distant lands from mine,” he replies, just the gentlest touch of candor. “Where are the others in your group?”
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Someday they will break the curse of the bungalow, she is determined.
“There are others on the island who were taken as we were, but that's who is living here currently.”
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“Only five people,” he says, concern on his voice, but he supposes they know their business, and they seem to be doing well enough, for folk stranded far from home. “Will any of them be troubled if I rest here for a little bit? I can do a bit of hunting in return, once I’ve recovered.”
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Please don't be one of those men who wants to punch everyone.
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He has to get home, by any means possible.
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“You can move this panel aside to enter the longhouse. I've prepared a place for guests to sleep in the common area, though I'm afraid it's little more than some reeds and the blankets I retrieved from the tower.”
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So off he goes, slipping into the longhouse and making his way to the common area. He thinks, muscles aching and mind buzzing, that he will be unable to settle, and sleep will not come, but by time he has his cloak off, the exhaustion is winning. He manages to lay his sheathed dagger down and stretch out on his side, fingers closed around the handle, and that’s all he remembers.
He’s out like a light for sixteen hours.